Mesh Viewers in Opensim

Usually in SL, we always hear about “Prims” and “Sculpts” but in the lastest months we hear about “Mesh Viewers” and “Mesh”.  Even I didn’t know myself what it is this about until I began to read about on the net. Then I made some test just getting some freebies and demos (in Second Life), I really have a good impression about the high detail of this objects and how easy is just wear them. Testing  mesh in Sl was fun but what about Opensim?, do we have a mesh support for it?.

We all know that Opensim is still under development and the current state is alpha (not even beta), so don’t be strange that mesh is still on development too. Here is some reference about Mesh in Opesim (extracted from their webpage):

OpenSimulator supports the use of collada meshes. It must be noted that at the time of this writing, mesh support is still under development at Linden Labs, and they make changes to that all the time. Therefore, we can not guarantee that the current implementation of mesh support in OpenSim will be 100% compatible to the final version on SecondLife, once that gets rolled out. If you plan on using OpenSim to develop meshes for SecondLife, make sure you update Opensim frequently.

So may be this means that mesh is well supported on Opensim and not in SL ?, currently I don’t know so much about it  but It is true and possible that the mesh is still under development at Lindens Labs. Mesh is a great thing and for those who have read the post about Blender, this is a really good opensource program for build Sculpts and Mesh. There are some opensource viewers(1) that you can use to see mesh in Opensim. Some suggested viewers for use and develop Mesh which are V3 (Specially FireStorm) here’s a small list of the V1 viewers (Please remember that V1 and V3 with mesh support will not work on very old computer, check my post about “Who is developing The SL Viewer 1 with Mesh Support ?) that can be used to see Mesh in Opensim:

The CoolViewer:  This is one of the oldest SL Viewer’s that are still with us but the first one to include Mesh support for V1 Viewers, in the forum of cool viewer it says clearly why it was created: “The Cool SL Viewer strives to maintain a coherent (and pretty constant) UI, implements some new handy features that LL would take months to integrate, plugs all the regressions found in newer viewers, and provides a much stronger stability than LL’s own viewer”. 

The PhoenixViewer: Phoenix Viewer is based on Linden Lab’s Viewer Version 1.23.5 and Snowglobe 1.5. But also their support for Mesh in V1 Viewers is based from CoolViewer. Phoenix is one of the most and used viewers in Second Life (may be not on Opensim) and the main characteristic is that stability, easy to use gui (graphical user interface) and one of the faster (btw my favorite one).

The Astra Viewer:  An experimental Snowglobe 1.5 based Second Life Viewer focusing on performance, but also including all the usual conveniences. The Astra Viewer is a mix of the Imprudence Viewer with Mesh Support. Imprudence is one of the most used viewers for Opensim.

Speaking about V3 Viewers that can be used Opesim, I have just tested one :

Firestrom: It is based on Linden Lab’s Viewer versions 2 and 3, as in their webpage it says ”  it has added features to improve performance, increase usability, and generally enhance the user’s overall experience”. This is one of the most stable V3 viewer’s that I have tested before, and one of the most recommended to test mesh inworld.

It is possible that in the next post, I will try to find and test some Mesh objects in opensim (If I can find them or even I have to make some basic mesh in blender).

(1) if you use a new viewer that is so different from your main viewer in opensim, it could make some changes in your inventory or make the “cloud avatar”, for more details read about  “Cloud Avatars in Opensim” in this blog.
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