Tag Archives: Firestorm Viewer

New Releases of Phoenix and Firestorm

Recenlty I have checking again the website of the developer’s of Firestorm and Phoneix viewer and there are some interesting changes!. Firts let’s begin with Firestorm Viewer (this information is extracted from the  phoenix viewer website):

Phoenix-Firestorm 3.3.0.24880 Release!
This one started out as a maintenance release but due to the huge list of new features we’re going to call it a Full On Release! Firestorm 3.3.0.24880 not only comes with a very impressive list of features which make it nearly feature complete in comparison to Phoenix, it also comes loaded with very important bug fixes.

Here`s the complete list of new features (The list is BIG!):

  •   Viewerside particle editor (Zi Ree)
  •     Firestorm Tip Tracker & money notification improvements for performers (Arrehn Oberlander)
  •     Added search by creator, UUID, description and ALL to inventory (Zi Ree)
  •     Autorespond to non friends, busy, muted avatar modes & Make autorespond persistent (Tonya Souther)
  •     Added “Teleport to” button on region top objects floater (Ansariel Hiller)
  •     New Windlight settings (Hidden Depths Water Preset, by Norton Burns & Riverrock Night sky preset, by Rock Glendale)
  •     Profile pictures will now open full resolution when clicked (Henri Beauchamp, Ansariel Hiller)
  •     Added a reload button to upload animation preview. (Dawa Gurbux)
  •     Duplicate function for builders added to Build -> Object submenu (Zi Ree)
  •     New inventory filter options to display Links, hide Links or hide everything else but Links to the inventory gear menu (Zi Ree)
  •     Added support for a distinct object IM color (Zi Ree)
  •     Fading TP screen effects (Zi Ree)
  •     Mini TP Progress bar for when TP screens are disabled (Zi Ree)
  •     Optional keyboard layout for AZERTY keyboards (Manda Vuckovic)
  •     New skin: FS skin high contrast theme (Ansariel Hiller)
  •     New Skin: Vintage (Zi Ree)
  •     Full text searchable debug settings (Zi Ree)
  •     Chat history button for nearby/group/IM chats (Zi Ree)
  •     Added optional payment message to pay resident dialog (Ansariel Hiller)
  •     Sanity checking system (Zi Ree)
  •     Option to announce incoming IMs (Ansariel Hiller)
  •     Option to disable typing start/stop state notifications (Ansariel Hiller)
  •     Onscreen display of if/how many textures had been discarded due to low memory (Nicky Dasmijn)
  •     Debuglevel menu to Advanced and Debug (login screen) to change log level on the fly (Zi Ree)
  •     Added profile to minimap context menu (Ansariel Hiller)
  •     Avatar tracking feature from radar/minimap (Ansariel Hiller)
  •     Added friend counter to friendlist (Ansariel Hiller)
  •     Allow multiple people to be selected in radar & multiple TP (Liny Odell)
  •     New estate tool shortcut, ALT-R (Ansariel Hiller)
  •     Option to change Z-offset of avatar name tags (Ansariel Hiller)
  •     Added RenderGlow toggle & strength slider to graphics preferences (Whirly Fizzle)
  •     Added number reading to camera view angle so machinima makers can sync cams (Ansariel Hiller)
  •     Added Camera smoothing sliders (Ansariel Hiller)
  •     Added option to hide own group tag from others (Ansariel Hiller)
  •     Option to disable automatic preview of received notecards, LMs and textures (Whirly Fizzle)
  •     Added customizable throttle for incoming object offers and option to turn throttle notifications off (Ansariel Hiller)
  •     Adding option to not reset camera after TPing inter region & intra region (Liny Odell, Ansariel Hiller, JogiTE Clip)
  •     Added option to disable ”landmark has been created in folder…” notification (Ansariel Hiller)
  •     Added option to change colors for chat rings on minimap (Ansariel Hiller)
  •     Added counts of avatars in the same sim and avatars within chat range to the radar display header (Tonya Souther)
  •     Added SLURL parsing for console (Ansariel Hiller)
  •     Added always opaque option to group notices (Zi Ree)
  •     Added optional classic console draw mode (renders the background as single block instead of separate blocks for each paragraph) (Ansariel Hiller)
  •     Added preferences dropdown for llDialog stacking behavior (Zi Ree)
  •     Added option to disable advanced region infos on worldmap + amount of information based on zoom level (Ansariel Hiller)
  •     Added display of parcel ID to about land floater (Ansariel Hiller)
  •     Publish and display Radar tags (Work in progress) (Arrehn Oberlander)
  •     Updated LSL syntax highlighting (Ansariel Hiller)
  •     Include z value for location of objects with a script error in script warning floater (Tankmaster Finesmith)
  •     Improved documentation for LSL radar tag publishing (Arrehn Oberlander)
  •     Added slider to DoF tab in preferences to control the quality of DoF (Tankmaster Finesmith)
  •     Made additional lighting in Edit Appearance optional (Zi Ree)

But there’s a little more, just because they are making some changes in the FUI (flexible user interface), so this new interface of Firestorm will make it look like as Phoenix Viewer or V1 Viewer. Here is a little explanation about:

“Firestorm Future! Flexible Interface!
Wow! this is exciting news! We told you in the past that the V2 interface was just not flexible enough for us to accurately mimic the V1 interface.. this still holds true today. However! we’ve recently merged in Linden Lab’s V3 FUI (Flexible User Interface) work and while that merge has caused a lot of interface breakage we’ve also discovered that it is as named, VERY flexible! Zi Ree (creator of the Firestorm AO, Our All-Original Particle Editor, and Pie menu for V2) has been at it again! She has so far managed to create a Phoenix like interface option in Firestorm that is far closer to the classic UI as any modern viewer has ever accomplished! This optional skin feature is likely to be hailed the best feature ever developed on a V2 viewer for V1 users! Of course we’re also working at improving all our other skins as well to give you as many options as possible. We are SO excited about this work! While this is all very much still work in progress and there’s lots left to do we wanted to give you a preview of what’s to come!”

“A new interface for Firestrom Viewer is developing to bring the V1 Viewer Interface into a V2 Viewer”

This is one of the things that Linden Labs should take care about, “the interface”. So many resident’s haven’t decided yet to try the new sl viewer just because they can’t understand or don’t like how the V2 Viewer interface looks like. This is a really good idea that the developers of Firestorm take care to bring the V1 interface into V2 Viewer so many residents would feel at home and with a familiar GUI (Graphical User Interface). Now, let’s speak about another viewer (my favorite one!) Phoenix Viewer, there is a new release which is 1.6.0.1600. But at the moment I didn’t see any information about what new things or changes for this new release, there’s one thing I found:

“Phoenix…
Remember we promised we would keep Phoenix going as long as it’s feasible and we will stand by that promise. And it’s sounding lately like LL is starting to take a less aggressive stance towards V1 than what we were initially told nearly a year ago. By the sounds of it, LL has no immediate plans now to break v1 by turning off server side functionality. This of course is nothing more than the impression we are getting, there has been no official statement either way. Which means we want to get another Phoenix release out some time soon as well. When? good question.. no time frame yet but hopefully within the next few months. We’re hoping we can address some of the performance, stability and mesh related issues our Phoenix users are experiencing on the 1600 release.”

This is a good thing to remember for everybody, as people have to leave Internet Explorer 6 (The well known microsoft web browser) then this will be the same with Phoenix Viewer.  Phoneix is not gonna be forever in the metaverse and one of this days people will have to leave it and use a new viewer (like Firestrom).

Avatar Health in Firestrom Viewer

In this days  when I was testting Firestorm Viewer in SL, I just discover something interesting on it:

This option is just a shorcut where you can find some the applications, that will help you to check the avatar if you have a problem like  the “cloud avatar”. I really think that this is a good idea, to add the support of this tools on a easy way to find them and not to just put them far away. Look at this screenshot and you would understand what I am trying to say:

By the way before someone try to use one of this options (if you are beginner or newbie), I will repeat again, this tools are  for experience users and this may work on Second Life and not on OpenSimulator. For those who don’t know what it this about then ask for help, it is the best way than doing something by yourself with out knowledge. Remember that …. Curiosity killed the cat!

More Test with Phoenix, Singularity and Firestorm!

Here is another test  but at this time I will add another V1 that has support with mesh so I will be testing mesh in 3 viewers which are: Phoenix 1.60, Singularity and Firestorm. Why another Sl Viewer ? and not only Phoenix and Firestorm?, currently Singularity have diferent codebase that phoenix and the support from Mesh comes from another developer not the same as who developed Cool Viewer (Where Phoenix 1.60 takes the support for mesh).

Before I run this tests, I want to say something, I don’t recommend anyone to do this, unless you know what you are doing, each sl viewer has a different way of render objects in Second Life or Opensim, they can load the same sculptures but each sl viewer have a very different way of rezz and sometimes if you change so frequently of sl viewer then it can make some sculptures look different or even deforme them.

Anyone is responsible of their acts. I speak in my own experience and I have lost some sculpts (freebies) just chaning so many times different viewers when I made some test (that’s why I only run Phoenix when I want to have fun or build things on metaverse).   I just suggest you to run your favorite sl viewer always and not to change of different sl viewers so many times!, look what happened (read below this post) to my sculpt head when I change so many time of sl viewers. 

I got many demos and some freebie mesh objects (avatars, clothes, etc….) as possible but most of them came with the word “Demo”, so I just choosed very complete detailed mesh, which is a freebie, it is a “Superhero” Custom to make all my test. Anyway here are the other mesh objects, so you can judge by yourself, if this looks good or not:

– One pair of boots:

– A “Superhero” and a “Stealht” customs:

and The last mesh object, A Shirt :

Here is how  “The SuperHero” custom looks like on Phoenix 1.60:

Now is how he looks like with Singularity:

But as an observation,  look what happened to my head sculpt when I logging in Singularity viewer:

It seems that Singularity have some bug that don’t rezz some sculpts objects very well and make them to look it like a small ball, I had the same problem before with Firestorm, if I log on to Phoneix 1.60 the head look just fine:

Finally Firestorm:

Logging into Firestorm took  more time than Singularity and also I had the same problem as before it rezz my head like a ball but there is something different, the mesh object looks a little bit better, the shadows and the light looks pretty well!.

As I final comment, each viewer has its strength and its weakness, all of them show a impressive mesh objects but some just fail loading my sculpt prim. I don’t know what could happened, may be it is a bug that it is still present on Singularity or Firestom, it is possible that I would report this to each viewer developer and they can take a look what happened. I would like next time to make the same test but in a different grid and I am speaking about OpenSim.